OpenBVE v1.5.0.10


With it having been nearly three months since the last release, I thought it time to upload another. The ‘RC’ tag has also been removed from this release, as I believe that it’s now in a state which can truly be called stable. (Famous last words…..)

Significant Changes:

  • New: The ‘compatibility’ objects have been expanded to include open-source copies of all of the original Uchibo objects, as these are used by many older routes.
  • New: Animated files now allow times written in the HH:MMss format to be used in expressions.
  • New: The parameter WrapMode (b3d) / SetWrapMode (csv) has been added to allow object authors to control the texture wrapping mode used by the game engine.
  • New: The command Route.StartTime has been added. This allows route authors to set the starting time independently of the arrival time at the first station.
  • New: Plugins may now interlock the state of the train doors.
  • New: Plugins may now add or subtract a score value.
  • Change: Damping is no longer applied to rotations when switching between camera views.
  • Change: The colon is now allowed for use as a time separator.
  • Fix: If a route used compatibility objects, but was written with an UTF incompatible text encoding, these objects would not load.
  • Fix: Some characters were not correctly serialized into package descriptions when using the Mono runtime.
  • Fix: It was sometimes possible to arrive late at the first station upon loading the game.
  • Fix: Several issues with the TrackFollowerFunction.
  • Fix: A potential crash when drawing route maps.
  • Fix: Normals were not updated correctly in certain instances.
  • Fix: It was possible for the ansiotropic filtering level to get stuck at zero.
Updated on The OpenBVE Project

OpenBVE v1.8.2.0

Published on November 06, 2021

OpenBVE v1.8.1.0

Published on July 16, 2021