OpenBVE v1.5.0.10
Version 1.5.0.10
With it having been nearly three months since the last release, I thought it time to upload another. The ‘RC’ tag has also been removed from this release, as I believe that it’s now in a state which can truly be called stable. (Famous last words…..)
Significant Changes:
- New: The ‘compatibility’ objects have been expanded to include open-source copies of all of the original Uchibo objects, as these are used by many older routes.
- New: Animated files now allow times written in the HH:MMss format to be used in expressions.
- New: The parameter WrapMode (b3d) / SetWrapMode (csv) has been added to allow object authors to control the texture wrapping mode used by the game engine.
- New: The command Route.StartTime has been added. This allows route authors to set the starting time independently of the arrival time at the first station.
- New: Plugins may now interlock the state of the train doors.
- New: Plugins may now add or subtract a score value.
- Change: Damping is no longer applied to rotations when switching between camera views.
- Change: The colon is now allowed for use as a time separator.
- Fix: If a route used compatibility objects, but was written with an UTF incompatible text encoding, these objects would not load.
- Fix: Some characters were not correctly serialized into package descriptions when using the Mono runtime.
- Fix: It was sometimes possible to arrive late at the first station upon loading the game.
- Fix: Several issues with the TrackFollowerFunction.
- Fix: A potential crash when drawing route maps.
- Fix: Normals were not updated correctly in certain instances.
- Fix: It was possible for the ansiotropic filtering level to get stuck at zero.