OpenBVE v1.11.2.6
Significant Changes:
- New: PNG decoder handles 16-bit alpha PNG files.
- Change: Drop required OpenGL version to 4.1
- Change: Allow MSTS shapes to be used in animated files- Contained animations will be lost in this case.
- Change: Message timeouts are no longer affected by time acceleration or the in-game menu.
- Change: Implement LoadForAI value for XML trains to control loading custom plugins for AI trains.
- Change: Add warning for probably incorrect rotation direction vector in CSV / B3D objects.
- Change: Improve the error logged when an incorrect argument separator is used in CSV / B3D objects
- Change: Improve color handling in X parsers.
- Change: If a critical error is encountered on OS-X, we attempt to show a system error dialog.
- Change: Make Zuki capabilities detection less strict in DenshaDeGo! Input. (MarcRiera)
- Change: Large number of internal improvements and fixes in MSTS Shapes.
- Change: Improve draw speed when events overlay is active and large numbers of events are present.
- Experimental Change: The distance to the closest train is now measured using world position, not track position.
- Fix: .Net plugins might not load correctly.
- Fix: Issue when attempting to repeatedly change to a missing interior view.
- Fix: Use invariant culture when parsing vectors from a string in XML.
- Fix: Issue with RailAnnouceAll command.