V1.13.0.5

layout: post title: OpenBVE v1.13.0.5 description: “OpenBVE v1.13.0.5” modified: 2026-06-09 tags: [welcome] categories: [intro] —

This release contains a major step forwards in graphics capabilities, thanks to Aditiya Afrizal- Shadow effects.

Shadow effects may currently be controlled globally through a new options page. Please note that results will vary, depending on the way any given route has been constructed, and the lighting setup it uses.

Significant Changes:

  • Change: Further improvements to coupler collision logic.
  • Change: Update Debian package dependancies to handle new unified Mono package.
  • Change: Use a more specific error message when a rooted path is supplied in place of a relative one.
  • Change: Improve handling of PNG files with an unused and invalid TRNS chunk.
  • Change: Improve layout of options pages. (Aditiya Afrizal)
  • Fix: Infinite loop if an empty $Include file was encountered (introduced in 1.13.0.3)
  • Fix: Possible crash when attempting to transform objects which do not conform to 4 vertex counts.
  • Fix: Handle X files which specify invalid colours.
  • Fix: Make light directions in dynamic lighting XML consistant with routefiles. (Aditiya Afrizal)
  • Fix: Deform for some roofs / cracks broken in v1.13.0.0 (Aditiya Afrizal)
  • Fix: Logic issue in TFO parser.
  • BVE5: Various improvements to route parser ( https://github.com/leezer3/OpenBVE/pull/1325 )
  • BVE5: Fix routefiles in which the first encountered route command is one which does not take a distance.
  • BVE5: The specified rail for repeaters should be case invariant.
  • Hacks: Fix issues with certain walls / dikes with Minobu route.
The OpenBVE Project

V1.13.0.2

layout: posttitle: OpenBVE v1.13.0.2description: “OpenBVE v1.13.0.2”modified: 2026-05-14tags: [welcome]categories: [intro]—This release c...… Continue reading

OpenBVE v1.12.1.3

Published on March 27, 2026

OpenBVE v1.12.1.2

Published on March 27, 2026