openBVE 1.5.4.0 introduces the ability to play sounds from the microphone or line-in input to a specified position within the game world.
Track.MicSound X ; Y ; ForwardsTolerance ; BackwardsTolerance
X: The X position of the sound.
Y: The Y position of the sound.
ForwardsTolerance: The distance in meters at which the sound becomes audible as the train approaches it’s position.
BackwardsTolerance: The distance in meters at which the sound is inaudible after the train passes it’s position.
Y: The Y position of the sound.
ForwardsTolerance: The distance in meters at which the sound becomes audible as the train approaches it’s position.
BackwardsTolerance: The distance in meters at which the sound is inaudible after the train passes it’s position.
Implementation Notes:
- Microphone input must be activated using the PLAY_MIC_SOUNDS key, which is assigned to W by default.
- The microphone input will be routed to all Track.MicSound sound sources within the camera range.
- Only the first available openAL microphone input is supported at present.