Le format d’objet **. Csv ** - Référence rapide

CreateMeshBuilder ** AddVertex **, * vX *, * vY *, * vZ *, * nX *, * nY *, * nZ * ** AddFace **, * v1 *, * v2 *, * v3 *, …, * vn * ** AddFace2 **, * v1 *, * v2 *, * v3 *, …, * vn * ** Cube **, * HalfWidth *, * HalfHeight *, * HalfDepth * ** Cylindre **, * n *, * UpperRadius *, * LowerRadius *, * Hauteur * ** Traduire **, * X *, * Y *, * Z * ** TraduireTout **, * X *, * Y *, * Z * ** Échelle **, * X *, * Y *, * Z * ** ScaleAll **, * X *, * Y *, * Z * ** Rotation **, * X *, * Y *, * Z *, * Angle * ** RotationTout **, * X *, * Y *, * Z *, * Angle * ** Cisaillement **, * dX *, * dY *, * dZ *, * sX *, * sY *, * sZ *, * Ratio * ** ShearAll **, * dX *, * dY *, * dZ *, * sX *, * sY *, * sZ *, * Ratio * ** SetColor **, * Rouge *, * Vert *, * Bleu *, * Alpha * ** SetEmissiveColor **, * Rouge *, * Vert *, * Bleu * ** SetBlendMode , { Normal ** | ** Additif *}, * GlowHalfDistance , { DivideExponent2 ** | ** DivideExponent4 **} ** LoadTexture **, * DaytimeTexture *, * NighttimeTexture * ** SetDecalTransparentColor **, * Rouge *, * Vert *, * Bleu * ** SetTextureCoordinates **, * VertexIndex *, * X *, * Y *