This is the home of openBVE
, a license-free, open source, free of charge train driving simulator.
This program includes detailed per-car simulation of the brake systems, friction, air resistance, toppling and more. In 3D cabs, the driving experience is augmented with forces that shake your simulated body upon acceleration and braking, as well as in curves. Besides that, openBVE features a 3D positional sound system best enjoyed with surround speakers, train exteriors and timetables for the current run. Finally, via the main menu, routes and trains be easily selected to start a new session, the controls can be configured to keyboard or joystick devices, and a variety of options can be selected.
Compared to other simulators of the genre, especially compared to commercial games, openBVE has its main focus on realism, not necessarily on user-friendliness. You should be willing to study operational manuals for the routes and trains you want to drive, and will in many cases not get along by just memorizing a few keystrokes. If you can identify with this focus, openBVE might be the right simulator for you.
Latest Stable Release:
22.214.171.124 Stable (2017-11-11)
Current News & Updates:
- New: Handle BVE1200000 and BVE1210000 format train.dat files.
- New: Add Uchibo V8 objects to the compatibility lists.
- Fix: Handle a case of a malformed MeshMaterialList in the X parser.
- Fix: Issue with RailCycles under certain circumstances.
- Hacks: Handle malformed ATS/ ATC declarations better.
- Hacks: Remove obviously wrong additional closing brackets in the RW parser (Fixes various stuff)
- Hacks: Fix an issue where Background #0 is not used, and the route does not start at position zero.
- Hacks: Route specific fix for Jundiai-Francisco Morato
- Hacks: Route specific fix for Linie S3 (FVE)
- When using a double-sided wall / dyke, this would be omitted if either the left or the right object was not loaded.
- It was possible to use the .Rail and .RailEnd commands with a RailIndex of zero.
- New: Added a parser for objects in the Wavefront .obj format.
- New: Considerable improvements to the .X parser.
- Fix: Enable Hacks option not saved between program runs.
- Fix: Jumping to the track camera could start in an incorrect position.
- Change: Add libopenal1 to the Debian package dependencies.
- Change: Better notification message if a required system library is missing.
- Fix: Crash when attempting to open a file which was not an archive in Package Management.
- Fix: Binary X files containing an array were broken.
- Fix: Keyboard keygrab not working in the controls menu.
- Fix: Using differently sized daytime and nighttime textures in a panel2.cfg could crash.
- Fix: The cursor was not returned to default after an error was encountered loading a route.
- Change: Update ca-ES, ja-JA and zh-CN translations.
- Change: $Chr supports unicode characters as per BVE4.
- Change: Better error message when a BVE4 signal is not found.
- New: Add Legacy Korean (CP949) to auto-detected charsets.
- Change: openTK version bumped. (Solves issues on OS-X Sierra)
- Change: OS-X app tweaked to handle Mono 5.2
- New: Improved the parsing of Loksim3D objects containing nested group files
- New: Add signal3.csv & crossing.wav to the Uchibo compatibility list
- New: Add XML format stations
- Fix: A signal declared with 0 aspects in a RW format route behaved incorrectly
- Change: Add -3 as a supported signal aspects value
- Fix: Excessively large StructureIdx values could cause various issues
- Fix: Cloning an object with nighttime textures could crash under certain circumstances
This version of openBVE introduces a number of new ‘hacks’ to fix previously broken BVE2 / BVE4 content, as follows:
- Richmond- Kurrajong & Campbelltown- Campden object rotation broken
- The original RW format Heavy Coal route stations broken
- Improved the handling of various situations containing incorrect bracket configurations
- The SetDecalTransparentColor for textures using 256-colors is now matched to the nearest color in the palette, fixing large numbers of older routes with transparency issues.
Whilst these should have no effect on any other items, they may be disabled in the following ways:
- For all routes, by unchecking the Enable hacks for buggy older content checkbox.
- For a specific routefile, by setting Options.EnableBveTsHacks(0)
256-Color Transparency Fix
- For all routes, by unchecking the Attempt to fix transparency issues in older content checkbox
- For a specific routefile, by setting Options.CompatibleTransparencyMode(0)
Developers of new content are encouraged to disable both of these options specifically.
- New: Basic support for the RailDriver controller from PI Engineering. (Requires calibration, see P2 of ‘Options’)
- New: openBVE will load many Loksim3D objects.
- Fix: ACE textures using 1-bit alpha were broken.
- Fix: Potential infinite recursion bug in path resolution API.
- Fix: Several components of Japanese BVE1 panels were not working correctly.
- Fix: BVE4 trams from Martin Finken (GT6, TW6000 original version etc.) had a broken initial panel zoom.
- Fix: Backgrounds textures not correctly loaded in the Minobu route for BVE2.
- Fix: Inconsistent error messages under some package management situations.
- Change: The sounds for the default (no) ATS plugin may be overwritten via sound.cfg. Please see the following errata note for further details: https://github.com/leezer3/OpenBVE/wiki/Errata#default-plugin-ats-sounds
- Change: Route / train specific hacks may be turned off via setting enablebvetshacks to false in the options file. These should generally be left enabled.