OpenBVE v1.7.3.0

Whilst this build has relatively few new features (again, sorry….) internally, a lot has changed. By converting everything to a shared set of plugins, this reduces the code maintenence workload, and makes implementing new features much simpler in the long run.

Significant Changes:

  • New: Add Separated (Interlocked) handle type.
  • New: Convert train loader to a shared plugin.
  • Change: Bump the OpenAL version to 1.17.0
  • Change: Properly grow the InputDevice plugin box with the main form.
  • Change: Speed up loading of routes which do not use the .Turn command.
  • Change: Update zh-HK translation- Thanks!
  • Change: Add warning if target speed is not set by TFO, as this may cause unexpected results.
  • Fix: The AI driver will now react to the train starting to topple.
  • Fix: Several issues in the DDS texture loading plugin.
  • Fix: In some cases, the camera could get thrown out of the car.
  • Fix: Issue when the primary rail for a platform was missing, but the secondary was not.
  • Fix: Route.InitialViewpoint was glitchy with an AI train in the section.
  • Fix: Colliding with a buffer on a route containing a single train crashed.
  • Fix: Crash when closing the RailDriver config form with none attached.
  • Fix: SanYingInput config window size incorrect.
  • Fix: Route Viewer needed the close button pressing twice with no routefile loaded.
  • Fix: Lighting glitch when the camera was inverted.
  • Fix: Shifted index issue in animated files containing a StateChangeSound
Updated on The OpenBVE Project

OpenBVE v1.8.0.2

Published on April 25, 2021

OpenBVE v1.8.0.1

Published on April 23, 2021