| ● | OpenBVE currently supports two distinct lights for the scene. These are the Dynamic Light and the Ambient Light.
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| ● | In addition to this, you must consider the Cab Brightness value, which determines the blend between the daytime and nighttime cab textures. |
| ● | The current implementation of OpenBVE produces incorrect illumination on the back face of faces created by Face2 (B3D) or AddFace2 (CSV) commands. NOTE: This behavior is subject to change in future versions of OpenBVE, so that both sides are correctly illuminated. |
| <AmbientLight> RedValue; GreenValue; BlueValue </AmbientLight> |
| <DirectionalLight> RedValue; GreenValue; BlueValue </DirectionalLight> |
| <LightDirection> DirectionX; DirectionY; DirectionZ </LightDirection> |
| <CartesianLightDirection> DirectionX; DirectionY; DirectionZ </CartesianLightDirection> |
| <SphericalLightDirection> Theta; Phi </SphericalLightDirection> |
| <CabLighting> CabLightingValue </CabLighting> |