1. | The original 'texture' based background. This wraps the specified texture around the viewing frustrum a specified number of times.
|
2. | 'Dynamic' backgrounds. These are made up of a series of texture based backgrounds, and which are changed at the appropriate time. |
3. | 'Object' backgrounds. A static object (.b3d , .csv or .x) may be used instead of the standard viewing frustrum. NOTE: No transition effects are supported for object based backgrounds. |
<Texture> FileName </Texture> |
<Repetitions> NumberOfRepetitions </Repetitions> |
<Mode> TransitionMode </Mode> |
FadeIn : The new background fades in.
FadeOut : The old background fades out.
None : No transition effect is performed. ( Negates TransitionTime )
<TransitionTime> Time </TransitionTime> |
<Time> GameTime </Time> |
A sample XML is shown below: