The
.x
object format
This page is under construction.
OpenBVE supports a subset of the DirectX .x object format.
Full support & documentation of the X object format is not yet available from this site, but the following is an overview of the supported templates, unstructured.
●
Frame
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FrameRoot
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Mesh
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Vector
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MeshFace
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MeshMaterialList
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Material
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ColorRGBA
●
ColorRGB
●
TextureFilename
●
MeshTextureCoords
●
Coords2d
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MeshNormals
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MeshVertexColors