The .x object format
This page is under construction.

OpenBVE supports a subset of the DirectX .x object format.

Full support & documentation of the X object format is not yet available from this site, but the following is an overview of the supported templates, unstructured.

  Frame
  FrameRoot
●   Mesh
  Vector
  MeshFace
  MeshMaterialList
  Material
  ColorRGBA
  ColorRGB
  TextureFilename
  MeshTextureCoords
  Coords2d
  MeshNormals
  MeshVertexColors